| Pages: [1] 2 |
1. Mortar - in Ships and Modules [original thread]
Renier Gaden wrote: I am sure they were. Would you care to elaborate? Bombs are still in the game, and Mortars would do about the same damage, but with a smaller area of effect. With the ability to choose your range and possibly use from fr...
- by Marcus Ichiro - at 2012.08.31 23:08:00
|
2. T1 Hull Tackle: MWD or AB - in Ships and Modules [original thread]
Both. MWD to close range, then switch to AB for tight orbit.
- by Marcus Ichiro - at 2012.08.11 07:25:00
|
3. Quickest speed destroyer? - in Ships and Modules [original thread]
Get EFT or Pyfa and you can easily work it out. Probably either the coercer or the trasher though.
- by Marcus Ichiro - at 2012.08.03 17:13:00
|
4. Hulk upgrade - in Ships and Modules [original thread]
Dave stark wrote: and? you're mining, not ratting. also light ecm drones... you were saying? Okay, so what do you do after the rat kills off your ECM drones?
- by Marcus Ichiro - at 2012.07.26 04:43:00
|
5. Estimated Price... - in Ships and Modules [original thread]
1. Probably due to the different way in which the servers handle ships in hangar and ships in space, not really sure though. Would be nice to have it actually take fitted modules into account though. 2. Insurance is only supposed to cover raw mat...
- by Marcus Ichiro - at 2012.07.20 04:50:00
|
6. EFT vs. Pyfa vs. Eve client all giving different capacitor depletion results. - in Ships and Modules [original thread]
Are they taking into account any implants you have on your char?
- by Marcus Ichiro - at 2012.07.19 03:25:00
|
7. An Alternative to the Raven and CNR? - in Ships and Modules [original thread]
Th3 Ladyship wrote: Not to kickstart a dead thread into life but i'm still at a loss on which ship is a good choice. If you take a Tengu for instance, can it be used multi purpose? Is it worth switching subsystems around or is that better left ...
- by Marcus Ichiro - at 2012.07.17 06:29:00
|
8. Jurisdiction - in Ships and Modules [original thread]
I really don't see this working at all. Any game mechanic which takes 100% control away from a player is straight away a terrible idea.
- by Marcus Ichiro - at 2012.07.17 04:32:00
|
9. Mining - in Ships and Modules [original thread]
Hulks have little defense because they're mining ships, not combat ships. I've mined on and off for well over a year now and I've never even been close to getting ganked. If getting ganked is an issue for you I'd first take a look at how you're f...
- by Marcus Ichiro - at 2012.07.14 21:21:00
|
10. incursion capable ships - in Ships and Modules [original thread]
You can do Incursions in just about anything, but you won't be accepted into a public fleet unless you're flying something purpose built for doing Incursions. You should join EVE Uni, I heard they run lessons to answer these sorts of ques- oh wait.
- by Marcus Ichiro - at 2012.07.07 16:54:00
|
11. ASB on Hulks and impact on ganking - in Ships and Modules [original thread]
Tanking against ganks is a matter of resists and buffer, not reps. As mxzf said, you'd be dead before your ASB can make any difference.
- by Marcus Ichiro - at 2012.07.05 02:27:00
|
12. Low/Null sec Ratting with a SB - in Ships and Modules [original thread]
Ratting in a bomber is fine, and extremely common. Just kill 1 BS rat and then move on to another system. KaraflasXAM wrote: (c) Bombs are too expensive to use for ratting You don't use bombs to rat, you use torpedos.
- by Marcus Ichiro - at 2012.07.02 12:46:00
|
13. Make Tech 1 Cruisers and Battlecruisers unable to fit heavy tank for balancing - in Ships and Modules [original thread]
Balance cruisers and battlecruisers by making them useless? What?
- by Marcus Ichiro - at 2012.06.28 02:22:00
|
14. Drake and Hurricane rebalancing. - in Ships and Modules [original thread]
So the Hurricane is OP yet the Myrmidon isn't? Oh wow.
- by Marcus Ichiro - at 2012.06.24 02:30:00
|
15. Cormorant null ratter? - in Ships and Modules [original thread]
What the guy who made the video forgot to mention was that knowing which areas of nullsec are empty at which time of day is something that takes lots of experience. I can imagine quite a few people watching that video and wanting to give it a try ...
- by Marcus Ichiro - at 2012.06.18 05:46:00
|
16. Since T1 frigs and AF got buffed, destroyers need a look at again. - in Ships and Modules [original thread]
Parsee789 wrote: Destroyers should be able to destroy all type of frigates with no trouble. But they do. The whole point of them having limited meds/lows is to keep them in their roles as frigate melters. They don't need utility, all you ne...
- by Marcus Ichiro - at 2012.06.11 00:56:00
|
17. Additional immersion suggestion. - in Ships and Modules [original thread]
No effect to gameplay? It means that if you manage to escape an engagement at low hull by warping to a celestial the people attacking you can easily beat you there.
- by Marcus Ichiro - at 2012.06.04 05:31:00
|
18. Potential Unintentional Nerf To Vertical Fire Missiles? - in Ships and Modules [original thread]
The missile effects are just that, effects. Whether or not the missiles are fired vertically makes no difference at all.
- by Marcus Ichiro - at 2012.06.04 05:27:00
|
19. Using a tier 1 carrier for solo low sec pve - in Ships and Modules [original thread]
Drakarin wrote: Just because everyone uses an alt does not mean it's not cheating. It's allowed because if they were banned CCP would lose at least 20% of their revenue if not more. It's a business, financial decision that has nothing to do wit...
- by Marcus Ichiro - at 2012.05.21 18:56:00
|
20. How to tank a Hulk, where to mine and how to mine and what you shouldn't do. - in Ships and Modules [original thread]
Even better than trying to tank a Hulk would be to just mine in a Rokh.
- by Marcus Ichiro - at 2012.05.17 02:44:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |